Dating sim adventure games
So sure, you may all die at one point or another, but at least it’ll be an interesting story.
It isn't a good game because it’s hilarious to date pigeons, it's a good game because of what it does to you after you become attached to all the pigeons and then play again one last time in order to "fulfill the promise." The epilogue is the real story.
Another hurdle I see people experience when starting out playing dating sims is that they spread themselves too thin.
They shop around like they would when playing a Bio Ware game, interacting with all the different available characters for too long and find they are suddenly railroaded along a generic path that usually results in a normal ending where you don't kiss anyone, or worst-case-scenario: a harsh death.
There are some people who dislike this disjointed storytelling style, such as those found in transmedia properties, so these types of games may just not be enjoyable for them.
999: Nine Persons, Nine Hours, Nine Doors and Virtue's Last Reward director Kotaro Uchikoshi spoke of his attempts at harnessing the player's experience and perception of a game's story during multiple playthroughs.
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The first ending many people experience when playing notorious pigeon dating sim Hatoful Boyfriend involves being ambushed by ninjas for "failing to display sufficient intimacy with the birds." You are unceremoniously killed and brought back to the main menu to start over from the beginning or are forced to resume from an earlier save point.